Sunday, April 24, 2011

Library eBook Lending


According to HarperCollins, the reason to modify their eBook policy was “to find the best model for all parties. Guiding our decisions is our goal to make sure that all of our sales channels, in both print and digital formats, remain viable, not just today but in the future. Ensuring broad distribution through booksellers and libraries provides the greatest choice for readers and the greatest opportunity for author’s books to be discovered” (Open Letter to Librarians, 2011). In the open letter, HarperCollins also recognized that libraries “are a crucial part of local communities. HarperCollins count on librarians reading our books and spreading the word about their authors’ good works”. Read all the replies to the open letter, there is an influx of negative comments against the new e-book policy. HarperCollins’ new policy raise the argument why it limits on the number of e-books circulation while there is no limit on hard print items and how they determine up to 26 times that libraries have to repurchase the e-book.   Numerous of librarians are irritated with the change and threaten to boycott the so-called “greedy” publishers including e-books and traditional ones. Currently there is no limit on the number of circulations a hard print item can have. HarperCollins was intended to promote sales including print and digit books; conversely, it looks like that the new e-book policy may very possibly lead in counter expectations.

The e-book policy controversy reminds me a lot of music download dilemma a decade ago. When the online digital media applications were introduced, iTunes, the most famous service operated by Apple, the record companies and the artists were resistant to embrace the music revolution. Like book publishers, the record companies were worried about consumers wouldn’t buy CD records anymore and illegal download would consequently damaged music industry. The artists argued how much percentages of royalties from music download. National Music Publishers’ Association including Apple, Amazon, Emusic, Best Buy’s Napster…etc was challenged if they should price higher and pay higher royalties to music publishers. Despite all the battles occurred among music publishers, artists and online music distributors these years, the market has proved that music download service has been leading the industry. Only iTunes store itself, Apple announced that over 10 billion tracks have been downloaded on the February 24, 2010 (iTunes)

Same to publishing marketplace, besides hesitation and resistance to digital book revolution, publishers and authors should scrutinize what a(n) (e-)book is worth and the future of book publishing. NPR recently posted an article: No ink, no paper: what’s the value of an e-book, addressed fears and the battles that the book industry has encountered.  The author revealed a good point that “one thing that publishers do have to consider in thinking of pricing is that they don’t want to liquidate their existing retail structure by making it so inexpensive to get an e-book that people won’t go to bookstores at all and then publishers will have no place to sell the 90 percent of the books they do create in the physical form. (Neary, 2011)” . As Chris Dannen, a freelance writer who specializes in technology, shares his viewpoint that “embracing the e-books might mean leaving their old business model behind, but publishers should be finding ways to make it easier, not harder, to buy e-books”.

References:

iTunes. (n.d.). Retrieved 2011, from Wikipedia: http://en.wikipedia.org/wiki/Itunes#cite_note-51
Neary, L. (2011, March 12). No Ink, No Paper: What's The Value Of An E-Book? Retrieved April 2001, from NPR: http://www.npr.org/templates/story/story.php?storyId=124592613&ps=rs
Open Letter to Librarians. (2011, March 1). Retrieved 2011, from Library Love Fest: http://harperlibrary.typepad.com/my_weblog/2011/03/open-letter-to-librarians.html




Saturday, April 9, 2011

Second Life Experiments and Reflections


I have known Avatar for many years and never been really into its originate concept. Second Life is a three-dimensional modeling tool based on simple geometric shapes that allows users to explore the virtual world, socialize with other residents, trade virtual objects or properties, participate in individual or group activities(Wikipedia). According to Claudia L’Amoreaux at Linden Lab, the San Francisco company that created it, at least 300 universities around the world teach courses or conduct research in SL (Michels, 2008). The first time I profoundly explored Second Life was requested by another CECS class for a SL virtual meeting. 

The first difficulty I encounter was enormous time for download. I was interested in live music performances held to help raise money for the Japanese Red Cross in April 1-3. There were about 15 residents in the concert while I joined the concert in the evening of April 1. The video buffering took longer than a song lasted few minutes and still couldn’t get it through, 12 of 15 audiences were still in gray silhouette. I finally gave up and just left the concert. One site I visited, the archive video shown for the theme was not even audio/video synchronized. Afterwards, I visited a couple of other places and found out their setting design concept is quite limited, it would be either one or two story building for indoor activities and a circular open exhibition space with several bulletin boards stand around. The idea of Second Life is encouraging users to optimize their creativities and imagination in virtual world; I truly don’t see the approach applied in their destination design.

The fun of Avatar is that it enables users to create their own appearance with a variety of hair, face features, clothing and accessories…and so on. Second Life offers females far more attire choices than males. Very unfortunately, the female images in Second Life are sexualized and stereo-typed. According to Being Female in Second Life, female Avatars exhibit large breasts, too large lips, too thin waists, exaggerated hips and buttock and were frequently seen scantily clad. The author addressed that Second Life was obviously a virtual world created by men, for men as the image of women within the platform was clearly based on the adolescent male fantasy (Bloggershai, 2011), which I couldn’t concur with her more.    

How to conduct articulate tests to recognize what degree of skills or knowledge through online courses and to monitor the identity of distant learners has been an issue for educators. Regarding student evaluation, online students are not always who they claim and it causes instructor tremendous difficulties in effectively evaluating students they never meet face-to-face. Implementing Avatar into virtual classroom collaboration will increase the difficulties of effectively and efficiently access students.
Second Life might be a good tool for visually motivate students for learning in limited aspects such as role playing. As other fellows in this class, I am not convinced to integrate Second Life into the full-course learning context.


References

Bloggershai. (2011, January 31). Being femal in Second Life.
Michels, P. (2008, February 25). Universities us Second Life to teach complex concepts.